Advances in technology have made many new experiences possible. Virtual and Augmented Reality Technology – hardware and software- allows us to create engaging and compelling new experiences. 


Health practitioners have realised that this provides us with new therapeutic possibilities. There are already companies working to provide virtual reality scenarios to provide phobic people with compellingly realistic engagement with feared events.


Other companies provide deeply engaging experiences that allow burns victims to distract from pain; another company is leveraging VR experiences to increase engagement with physiotherapy exercises; others to try and reduce paranoia in schizophrenics.

At Neurotechnology we weave together Psychological theory and Technological possibility

While seeing the value of using the technology to augment current modalities of treatment, Neurotechnology is pursuing a completely different modality of Virtual Reality therapy.

Our model involves the development of a totally new way of experiencing the self, and a new model of therapy. We envisage unlocking an entire new set of possibilities for therapy and human Neuroplastic change. We aim to use this technology to bridge gaps in human functioning. We are already well advanced in developing our devices and models and we will be starting treatment trials shortly. We call it the Tranceducer(TM). You can call it ‘the future of psychology’.

About Us

Neurotechnology Pty Ltd was established in 2018. It emerges out of the vision of Wilfred Lax, a Clinical Psychologist with over thirty years of experience, who is very excited about the possibilities of neuroplasticity and the powerful experiences afforded by new technologies (VR, AR and XR). He has joined his experience in psychology with the technical artistry of 42 Interactive who have the expertise and technical skill to generate the innovative Virtual Reality therapy experiences required. This synergy has allowed for the creation of the Tranceducer which is at the frontier of cutting edge  technology and which pushes forward, the boundaries of psychological theory and practise.  Neurotechnology is the creator of the Tranceducer, CognitiVR and Instacalm – ‘The Lake House’, ‘The White Room’ and ‘The Sky Garden’. 

The people behind Neurotechnology



CPsychol MAPS AfBPsS 

A Clinical Psychologist with over 30 years of experience, he has practised in Sydney as the CEO of the Centre of Applied Psychology since 1992. He is the founder and CEO of Uplift Psychological Services which was founded in 2007.

42 Interactive


A world class team of professionals in the digital, mobile and immersive technology space. We design, develop and deliver digital ecosystems, experiential projects in VR and AR. 




A bulk-billing provider of psychological services, it operates in three locations, employs over 25 psychologists and provides services to approximately 400 people per week.

Get in Touch

We have completed some single case studies on subjects with chronic pain and have had promising results. We are ready to go the next step. If you wish to know more please contact us. 

What are the different types of pain?

Let's get in touch!

#vrtherapy #virtualtherapy #oculusvr #typesofpains


Our model unlocks an entirely new set of possibilities for therapy and human Neuroplastic change. We call it the Tranceducer(TM). You can call it ‘the future of psychology’.

Register your interest at ⠀

#tranceducer #virtualtherapy #oculusvr

The Tranceducer™ allows for a real-time experience of the self and the ‘mirror self’ in an XR environment. It also allows for a visual representation of both physical experience and biological reality. Visit us⠀
#tranceducer #vrrehabilitation #oculusvr


The psychological modulation of pain, a short video explaining how way we think can increase or reduce pain.

To watch more videos:
To check what we do:

#instacalmvr #vrtherapy #oculusvr

Medical use of VR shows promise
Medical providers in the workers compensation sector have successfully reduced their reliance on opioids to help injured workers manage their pain, experimenting with virtual reality as an alternative to medication.


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